void VampForce() { if(!(self.enemy.force)) return; self.enemy.force = self.enemy.force - 3; if(self.enemy.force < 1) self.enemy.force = 0; if(self.owner.force >= 600) self.owner.force = 600; else { self.owner.force = self.owner.force + 3; if(self.owner.force > 600) self.owner.force = 600; } }